Resources to support teachers getting started with ClapMotion
Resources to support teachers getting started with MakeCode
Resources to support teachers getting started with Cloud Stop Motion
A resource to support the teaching of computational thinking
A resource to support the teaching of designing and developing digital outcomes
Teacher resource to accompany Episode 1
Teacher resource to accompany Episode 2
Teacher resource to accompany Episode 3
Teacher resource to accompany Episode 4
Teacher resource to accompany Episode 5
Teacher resource to accompany Episode 6
Teacher resource to accompany Episode 7
Teacher resource to accompany Episode 8 Auaha
This resource is a Google site linking you to our ready to use student and teacher resources
Resources to support teachers getting started with Book Creator
Learn how to use 'If, Then' coding language in Scratch
Alisha shows us how Makey Makey can be combined with Scratch
All You Need To Know About Micro Bit (Part 1)
All You Need To Know About Micro Bit (Part 2)
Tara and Monika look at the revised technology learning area and progress outcomes
Alisha and Sam outline digital technology learning through the lens of local curriculum and project-based learning
Donald showcases how to use two free, online, digital tools for creating and sharing 3D designs
Monika and Tara focus on school-wide integration of digital technologies into local curriculum
Kerry demonstrates how 3D design can enhance your class programme
Caitlin and Monika show how your local museum can support you and your students
Kristina outlines 10 digital tools for designing and creating
Laura outlines how visual thinking strategies can foster community-building dialogue in your classroom
Join the full Raranga Matihiko team on this panel discussion
Isobel and Elaine showcase unplugged computational activities that can be integrated into classrooms
This is a series of four 30 minute short webinars exploring four of our favourite, free digital tools for exploring meaningful contexts using digital technology.
Learn how to use Scratch for game-based Learning
In this Webinar Leanne and Nikita will discuss a general view of Matariki and how Raranga Matihiko utilise digital tools to help celebrate Matariki
Leanne from Te Papa and Karen from the Waitangi Treaty Grounds discuss Unplugged Activities to develop computational thinking without using a computer or device.
Two of our Raranga Matihiko educators from Te Papa Tongarewa will be sharing how they structure a programme on Identity and how using Taonga from the museum and Digital Technology can enhance the learning experience.
This is a short introduction to using Scratch programming as a storytelling tool. Scratch is a free website that uses blockcoding to teach the basics of computer programming. It is simple and fun enough for everyone to have a play and learn to code in more than 50 spoken languages.
Feathermania. Join us for a look into the pop up exhibition "Feathermania" at Te Papa. We will be talking about some taonga in the exhibition, what started the "feathermania" craze, the impacts that had on various groups and some ideas for how to integrate digital technology into this learning
At Toi o Tāmaki | Auckland Art Gallery, our Raranga Matihiko programme develops topic-specific lessons around the artworks on display. Join us as we walk through the planning and design stages for an integrated lesson plan focusing on the artworks of Fred Graham and Ana Iti. Using art to be a catalyst for discussions on local history. We will align a digital activity using Tinkercad, to aspects of The Arts, Social Sciences (History) and the Technology (Digital Technologies) curriculums to bring alive the stories local to your rohe, community and kura.
In this webinar the team from the Waitangi Treaty Grounds will be discussing a few different ideas for integrating coding into the curriculum without adding to teacher workload.
In this webinar Kerry and Leroy will explore the Virtual World and look at how you can create your own Virtual Whare in Tiltbrush. See how we use different apps to create the different elements of the whare and bring them all together in our Virtual World.
Join us for a discussion around how taonga in museums can become powerful tools to help introduce your students to some big enquiry ideas, We will start in the Feathermania exhibition before moving on to explore other taonga in the museum.
Multiply the possibilities of using digital tools in the classroom with this webinar series on smashing apps together. App smashing is blending multiple digital processes together, just like creating a multimedia art masterpiece. We will explore the creative potential of using multiple, free digital tools as an approach to an integrated curriculum. There will be one 30 minute episode each week, highlighting just some of the possibilities available with a specific pair of digital tools. Over the course of this series, we will look at a total of seven different apps.
Connecting our three Raranga Matihiko sites in our last webinar. Traditional legends from the Waitangi Treaty Grounds, on the floor tools and Tangata o le Moana exhibit in Te Papa Tongarewa and a contemporary journey in art from Auckland Art Gallery Toi o Tāmaki.
Raranga Matihiko educators from the Waitangi Treaty Grounds will be sharing some of their favourite creative tools for easy app-smashing in the classroom in a webinar called App-Smashing in the Classroom: Sharing a few of our favourite tools.
A resource to support teacher understanding of the Technology Progress Outcomes
He rauemi kaiako tēnei hei whakamārama i Ngā Tupuranga. He rautaki, he ngohe hei whakamātau atu hoki i te karaehe
A guide to the language and concepts used in the Technology Progress Outcomes
An exemplar that shows how digital technologies is woven through inquiry learning
Ways for students to learn about choosing the best tool for solving a technological problem
Gain a better understanding of the revised curriculum content, and examine the Digital Technology Progress Outcomes in action
Explore 'local curriculum' and four high-impact practices in the context of Digital Technology learning
Explore publications about Digital Technology implementation and set goals specific to your school
Explore examples of Digital Technology learning in action and examine and strengthen learning activities
A guide for identifying where teachers are when they arrive in the programme
Join us as we discuss the revised technology learning area and local curriculum
Join us as we discuss authentic contexts in digital technology learning
Join us as we discuss curriculum integration of the revised technology learning area
An article on the Raranga Matihiko programme in the July 2020 edition of the Education Gazette
View the 2019 learning hours summary
View the 2019 Annual Report
An article on the Raranga Matihiko programme in the February 2021 Education Gazette.
This news item outlines the new He Marau Pāhekoheko programme available to 50 teachers across the country.