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Resources
Ngā Rauemi

Our team is constantly creating new resources designed to help teachers implement new activities into their classrooms.

How-to-use

Best Tool | Unplugged Activity>

A resource to support the teaching of designing and developing digital outcomes

Tukutuku Coding | Unplugged Activity>

A resource to support the teaching of computational thinking

Cloud Stop Motion>

Resources to support teachers getting started with Cloud Stop Motion

MakeCode for Micro:bit>

Resources to support teachers getting started with MakeCode

Pixlr>

Resources to support teachers getting started with Pixlr

Book Creator>

Resources to support teachers getting started with Book Creator

RMTV - Episode 7 Awa>

Teacher resource to accompany Episode 7

RMTV - Episode 6 Moana>

Teacher resource to accompany Episode 6

RMTV - Episode 5 Whenua>

Teacher resource to accompany Episode 5

RMTV - Episode 4 Whānau>

Teacher resource to accompany Episode 4

RMTV - Episode 3 Tiaki Tāngata>

Teacher resource to accompany Episode 3

RMTV - Episode 2 Kaitiaki Kōrero>

Teacher resource to accompany Episode 2

RMTV - Episode 8 Auaha >

Teacher resource to accompany Episode 8 Auaha

RMTV - Episode 1 Waka huia >

Teacher resource to accompany Episode 1

Getting started with ClapMotion>

ClapMotion is an online tool for creating stop-motion videos.

Gamefroot>

Resources to support teachers getting started with Gamefroot

Scratch>

Resources to support teachers getting started with Scratch

Paint 3D>

Resources to support teachers getting started with Paint 3D

Getting Started with SculptGL>

ScupltGL is free to access online and enables students to create with 3D objects. Shapes can be manipulated with a variety of tools.

Getting Started with Tinkercad >

Tinkercad is free to access online and enables students to create with 3D design. These resources are designed to give teachers and students a short introduction to the different tools available in Tinkercad

Webinars

Raranga Matihiko Conference - Unplugged in Action>

Isobel and Elaine showcase unplugged computational activities that can be integrated into classrooms.

Raranga Matihiko Conference - Panel Discussion>

Join the full Raranga Matihiko team on this panel discussion

Raranga Matihiko Conference - Visual Thinking>

Laura outlines how visual thinking strategies can foster community-building dialogue in your classroom

Raranga Matihiko Conference - Teaching New Zealand History - Where do I start?>

Caitlin and Monika show how your local museum can support you and your students

Raranga Matihiko Conference - 3D Objects and Digital Design: SculptGL>

Kerry demonstrates how 3D design can enhance your class programme

Raranga Matihiko Conference - Integrating DT learning into your local curriculum>

Monika and Tara focus on school-wide integration of digital technologies into local curriculum

Raranga Matihiko Conference - Easier than 3D printing: Create your own VR>

Donald showcases how to use two free, online, digital tools for creating and sharing 3D designs

Raranga Matihiko Conference - Using local curriculum and project-based learning>

Alisha and Sam outline digital technology learning through the lens of local curriculum and project-based learning

Raranga Matihiko Conference - Introduction to the revised technology learning area>

Tara and Monika look at the revised technology learning area and progress outcomes.

Understanding Progress Outcomes

Ohaeawai School Exemplar>

An exemplar that shows how digital technologies is woven through inquiry learning

Decoded for Learners Series>

This decoded for learners tool has been designed as a guide for learners to the language and concepts used in Computational Thinking and Designing and Developing Digital Outcomes. Learners can be working on multiple progress outcomes at one time.

Ngā Tupuranga o Hangarau Matihiko>

He rauemi kaiako tēnei hei whakamārama i Ngā Tupuranga. He rautaki, he ngohe hei whakamātau atu hoki i te karaehe.

Progress Outcomes>

This resource has been designed to support teacher understanding of the progress outcomes for Computational Thinking and Designing and Developing Digital Outcomes. It outlines Progress Outcome 1-3 for Computational Thinking and Progress Outcome 1-2 for Designing and Developing Digital Outcomes.

Leadership

Leadership Webinar 4 - Digital Technology Learning in action>

In this webinar we will explore examples of Digital Technology learning in action and examine and strengthen learning activities

Leadership Webinar 3 - Is your school ready for Digital Technology Learning>

In this webinar we will: Get an overview of some publications about Digital Technology implementation and enable you to self-assess where your school is at and set some goals specific to your school

Leadership Webinar 2 - Integrating digital technology into your local curriculum>

In this webinar we will: Explore what 'local curriculum' is, look at four high-impact practices, and develop some ideas of applying these practices in the context of Digital Technology learning

Leadership Webinar 1- Understanding the revised technology learning area>

In this webinar we will: Unpack the revised Technology Learning Area, gain a better understanding of the revised curriculum content, and examine the Digital Technology Progress Outcomes in action

Choosing the best tool for the purpose>

The Progress Outcomes for Designing and Developing Digital Outcomes include ways for students to learn about choosing the best tool for solving a technological problem:

News

Annual Report 2019>

View the 2019 Annual Report.

Learning Hours>

Writing the annual report for the Raranga Matihiko | Weaving Digital Futures programme at the end of 2018 gave me pause for reflection. During this time, our team had worked with over 3,800 students - quite an incredible amount spread across four regions, with two of those regions starting programme facilitation in the second half of the year. However, what was more amazing was that our facilitators work with those students across a period of time - at least 16 hours of bespoke programme and design.

Education Gazette Article>

An article on the Raranga Matihiko programme in the July 2020 edition of the Education Gazette.