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Ngā Rauemi

Our team is constantly creating new resources designed to help teachers implement new activities into their classrooms.

How-to-use

RMTV - Episode 7 Awa>

Teacher resource to accompany Episode 7

RMTV - Episode 6 Moana>

Teacher resource to accompany Episode 6

RMTV - Episode 5 Whenua>

Teacher resource to accompany Episode 5

RMTV - Episode 4 Whānau>

Teacher resource to accompany Episode 4

RMTV - Episode 3 Tiaki Tangata>

Teacher resource to accompany Episode 3

RMTV - Episode 2 Kaitiaki Kōrero>

Teacher resource to accompany Episode 2

RMTV - Episode 8 Auaha >

Teacher resource to accompany Episode 8 Auaha

RMTV - Episode 1 Waka huia >

Teacher Resource to accompany Episode 1

Getting Started with SculptGL>

ScupltGL is free to access online and enables students to create with 3D objects. Shapes can be manipulated with a variety of tools.

Getting Started with Tinkercad >

Tinkercad is free to access online and enables students to create with 3D design. These resources are designed to give teachers and students a short introduction to the different tools available in Tinkercad

Webinars

Understanding Progress Outcomes

Ohaeawai School Exemplar>

An exemplar that shows how digital technologies is woven through inquiry learning

Decoded for Learners Series>

This decoded for learners tool has been designed as a guide for learners to the language and concepts used in Computational Thinking and Designing and Developing Digital Outcomes. Learners can be working on multiple progress outcomes at one time.

Ngā Tupuranga o Hangarau Matihiko>

He rauemi kaiako tēnei hei whakamārama i Ngā Tupuranga. He rautaki, he ngohe hei whakamātau atu hoki i te karaehe.

Progress Outcomes>

This resource has been designed to support teacher understanding of the progress outcomes for Computational Thinking and Designing and Developing Digital Outcomes. It outlines Progress Outcome 1-3 for Computational Thinking and Progress Outcome 1-2 for Designing and Developing Digital Outcomes.

Leadership

Choosing the best tool for the purpose>

The Progress Outcomes for Designing and Developing Digital Outcomes include ways for students to learn about choosing the best tool for solving a technological problem:

News

Annual Report 2019>

View the 2019 Annual Report.

Learning Hours>

Writing the annual report for the Raranga Matihiko | Weaving Digital Futures programme at the end of 2018 gave me pause for reflection. During this time, our team had worked with over 3,800 students - quite an incredible amount spread across four regions, with two of those regions starting programme facilitation in the second half of the year. However, what was more amazing was that our facilitators work with those students across a period of time - at least 16 hours of bespoke programme and design.