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TinkerCAD>

Resources to support teachers getting started with TinkerCAD

SculptGL>

Resources to support teachers getting started with ScupltGL

Paint 3D>

Resources to support teachers getting started with Paint 3D

Scratch>

Resources to support teachers getting started with Scratch

Gamefroot>

Resources to support teachers getting started with Gamefroot

ClapMotion>

Resources to support teachers getting started with ClapMotion

MakeCode for Micro:bit>

Resources to support teachers getting started with MakeCode

Cloud Stop Motion>

Resources to support teachers getting started with Cloud Stop Motion

Tukutuku Coding | Unplugged Activity>

A resource to support the teaching of computational thinking

Best Tool | Unplugged Activity>

A resource to support the teaching of designing and developing digital outcomes

RMTV - Episode 1 Waka huia >

Teacher resource to accompany Episode 1

RMTV - Episode 2 Kaitiaki Kōrero>

Teacher resource to accompany Episode 2

RMTV - Episode 3 Tiaki Tāngata>

Teacher resource to accompany Episode 3

RMTV - Episode 4 Whānau>

Teacher resource to accompany Episode 4

RMTV - Episode 5 Whenua>

Teacher resource to accompany Episode 5

RMTV - Episode 6 Moana>

Teacher resource to accompany Episode 6

RMTV - Episode 7 Awa>

Teacher resource to accompany Episode 7

RMTV - Episode 8 Auaha >

Teacher resource to accompany Episode 8 Auaha

Stories from the Museum>

This resource is a Google site linking you to our ready to use student and teacher resources

Book Creator>

Resources to support teachers getting started with Book Creator

Pixlr>

Resources to support teachers getting started with Pixlr

Webinars

If, Then Coding Language>

Learn how to use 'If, Then' coding language in Scratch

Combining Makey Makey With Scratch>

Alisha shows us how Makey Makey can be combined with Scratch

Micro Bit (Part 1)>

All You Need To Know About Micro Bit (Part 1)

Micro Bit (Part 2)>

All You Need To Know About Micro Bit (Part 2)

Introduction to the revised technology learning area>

Tara and Monika look at the revised technology learning area and progress outcomes

Using local curriculum and project-based learning>

Alisha and Sam outline digital technology learning through the lens of local curriculum and project-based learning

Easier than 3D printing: Create your own VR>

Donald showcases how to use two free, online, digital tools for creating and sharing 3D designs

Integrating DT learning into your local curriculum>

Monika and Tara focus on school-wide integration of digital technologies into local curriculum

3D Objects and Digital Design: SculptGL>

Kerry demonstrates how 3D design can enhance your class programme

Teaching New Zealand History - Where do I start?>

Caitlin and Monika show how your local museum can support you and your students

10 Useful Digital Tools>

Kristina outlines 10 digital tools for designing and creating

Visual Thinking>

Laura outlines how visual thinking strategies can foster community-building dialogue in your classroom

Panel Discussion>

Join the full Raranga Matihiko team on this panel discussion

Unplugged in Action>

Isobel and Elaine showcase unplugged computational activities that can be integrated into classrooms

Free Digital Tools for Learning>

This is a series of four 30 minute short webinars exploring four of our favourite, free digital tools for exploring meaningful contexts using digital technology.

Game-based Learning With Scratch>

Learn how to use Scratch for game-based Learning

How we utilise Digital Tools to help celebrate Matariki>

In this Webinar Leanne and Nikita will discuss a general view of Matariki and how Raranga Matihiko utilise digital tools to help celebrate Matariki

Unplugged Activities: Developing Computational Thinking>

Leanne from Te Papa and Karen from the Waitangi Treaty Grounds discuss Unplugged Activities to develop computational thinking without using a computer or device.

Delivering a Programme on Identity using Taonga and Digital Technology>

Two of our Raranga Matihiko educators from Te Papa Tongarewa will be sharing how they structure a programme on Identity and how using Taonga from the museum and Digital Technology can enhance the learning experience.

Coding Cartoons with Scratch>

This is a short introduction to using Scratch programming as a storytelling tool. Scratch is a free website that uses blockcoding to teach the basics of computer programming. It is simple and fun enough for everyone to have a play and learn to code in more than 50 spoken languages.

Feathermania. A critical look into New Zealand's history of feather fashion>

Feathermania. Join us for a look into the pop up exhibition "Feathermania" at Te Papa. We will be talking about some taonga in the exhibition, what started the "feathermania" craze, the impacts that had on various groups and some ideas for how to integrate digital technology into this learning

Integrating Digital Technologies through Art and Local History>

At Toi o Tāmaki | Auckland Art Gallery, our Raranga Matihiko programme develops topic-specific lessons around the artworks on display. Join us as we walk through the planning and design stages for an integrated lesson plan focusing on the artworks of Fred Graham and Ana Iti. Using art to be a catalyst for discussions on local history. We will align a digital activity using Tinkercad, to aspects of The Arts, Social Sciences (History) and the Technology (Digital Technologies) curriculums to bring alive the stories local to your rohe, community and kura.

Coding Across the Curriculum>

In this webinar the team from the Waitangi Treaty Grounds will be discussing a few different ideas for integrating coding into the curriculum without adding to teacher workload.

He Ao Mariko: The Virtual World>

In this webinar Kerry and Leroy will explore the Virtual World and look at how you can create your own Virtual Whare in Tiltbrush. See how we use different apps to create the different elements of the whare and bring them all together in our Virtual World.

Colonisation, Sustainability, Identity. How small objects can help open up big conversations>

Join us for a discussion around how taonga in museums can become powerful tools to help introduce your students to some big enquiry ideas, We will start in the Feathermania exhibition before moving on to explore other taonga in the museum.

Webinar Series: App Smashing for Beginners>

Multiply the possibilities of using digital tools in the classroom with this webinar series on smashing apps together. App smashing is blending multiple digital processes together, just like creating a multimedia art masterpiece. We will explore the creative potential of using multiple, free digital tools as an approach to an integrated curriculum. There will be one 30 minute episode each week, highlighting just some of the possibilities available with a specific pair of digital tools. Over the course of this series, we will look at a total of seven different apps.

Pacific Navigation>

Connecting our three Raranga Matihiko sites in our last webinar. Traditional legends from the Waitangi Treaty Grounds, on the floor tools and Tangata o le Moana exhibit in Te Papa Tongarewa and a contemporary journey in art from Auckland Art Gallery Toi o Tāmaki.

App Smashing in the Classroom >

Raranga Matihiko educators from the Waitangi Treaty Grounds will be sharing some of their favourite creative tools for easy app-smashing in the classroom in a webinar called App-Smashing in the Classroom: Sharing a few of our favourite tools.

Understanding Progress Outcomes

Progress Outcomes>

A resource to support teacher understanding of the Technology Progress Outcomes

Ngā Tupuranga o Hangarau Matihiko>

He rauemi kaiako tēnei hei whakamārama i Ngā Tupuranga. He rautaki, he ngohe hei whakamātau atu hoki i te karaehe

Decoded for Learners Series>

A guide to the language and concepts used in the Technology Progress Outcomes

Ohaeawai School Exemplar>

An exemplar that shows how digital technologies is woven through inquiry learning

Leadership

Choosing the best tool for the purpose>

Ways for students to learn about choosing the best tool for solving a technological problem

Leadership Webinar 1- Understanding the revised technology learning area>

Gain a better understanding of the revised curriculum content, and examine the Digital Technology Progress Outcomes in action

Leadership Webinar 2 - Integrating digital technology into your local curriculum>

Explore 'local curriculum' and four high-impact practices in the context of Digital Technology learning

Leadership Webinar 3 - Is your school ready for Digital Technology Learning>

Explore publications about Digital Technology implementation and set goals specific to your school

Leadership Webinar 4 - Digital Technology Learning in action>

Explore examples of Digital Technology learning in action and examine and strengthen learning activities

Kaiako Framework>

A guide for identifying where teachers are when they arrive in the programme

Leadership Webinar 5 - The revised technology learning area and local curriculum>

Join us as we discuss the revised technology learning area and local curriculum

Leadership Webinar 6 - Authentic Contexts >

Join us as we discuss authentic contexts in digital technology learning

Leadership Webinar 7 - Curriculum Integration>

Join us as we discuss curriculum integration of the revised technology learning area

News

Education Gazette Article>

An article on the Raranga Matihiko programme in the July 2020 edition of the Education Gazette

Learning Hours>

View the 2019 learning hours summary

Annual Report 2019>

View the 2019 Annual Report

Education Gazette article Bringing the Curriculum to Life>

An article on the Raranga Matihiko programme in the February 2021 Education Gazette.

He Marau Pāhekoheko | Integrated Curriculum Mentor Programme>

This news item outlines the new He Marau Pāhekoheko programme available to 50 teachers across the country.

Learning Conversations